Wednesday, February 23, 2005
Dr. House's wonderful drinking game
Okay, so The Lovely One and I are incurable fans of that great doctor-drama, House [DANGER: Completely naff flash site]. But it is, after only half a season, a tetch prone to recurring plot tics.
Therefore, to enhance your enjoyment, I bring you the House Drinking Game:
PLOT TICS
Take 1 sip when:
-House pops a Vicodin
-anyone says that "patients lie"
-they use an effects shot to show you what's happening inside a patient's body
-any character makes a comment about House's leg
-House visits a patient (clinic doesn't count)
-House insults a patient
-House insults a doctor
-House insults standard medical practices
-House's diagnosis turns out to be incorrect
-the staff are manipulating a patient sample (blood, urine, etc.) in that spooky lab (hereafter to be known as the "exposition room")
-a patient has an adverse reaction to treatment
-a patient has a violent reaction (spews blood, heart stops, etc.)(if due to treatment, that's two shots)
-a personal detail about House is revealed (e.g. House likes monster trucks, House once lived with someone, House plays piano, etc.)
-House displays improbable knowledge (e.g. fluent in Portuguese)
-House catches someone in a lie
-Cuddy refuses to let House do something
-Cuddy talks to House about his clinic hours, or shirking thereof
-A reference is made to Foreman's criminal past, Cameron's beauty, or Chase's citizenship
RECURRING THEMES
Drink half a glass when:
-the crew break into a patient's house
-anyone attacks House physically
-a character who is accused of lying turns out to be telling the truth
-House engages in a leisure activity and obviously enjoys it (monster truck show, listening to music at home, etc.)
SHARK JUMPS
I don't think any of these has happened yet, but drink your whole glass down (you'll need it) if:
-House becomes romantically involved
-Wilson cheats on his wife
-House gets fired by Cuddy
-Any two of the six main characters (House, Cuddy, Chase, Cameron, Foreman, or Wilson) get romantically involved with each other.
Additions to the list gratefully received.
Therefore, to enhance your enjoyment, I bring you the House Drinking Game:
PLOT TICS
Take 1 sip when:
-House pops a Vicodin
-anyone says that "patients lie"
-they use an effects shot to show you what's happening inside a patient's body
-any character makes a comment about House's leg
-House visits a patient (clinic doesn't count)
-House insults a patient
-House insults a doctor
-House insults standard medical practices
-House's diagnosis turns out to be incorrect
-the staff are manipulating a patient sample (blood, urine, etc.) in that spooky lab (hereafter to be known as the "exposition room")
-a patient has an adverse reaction to treatment
-a patient has a violent reaction (spews blood, heart stops, etc.)(if due to treatment, that's two shots)
-a personal detail about House is revealed (e.g. House likes monster trucks, House once lived with someone, House plays piano, etc.)
-House displays improbable knowledge (e.g. fluent in Portuguese)
-House catches someone in a lie
-Cuddy refuses to let House do something
-Cuddy talks to House about his clinic hours, or shirking thereof
-A reference is made to Foreman's criminal past, Cameron's beauty, or Chase's citizenship
RECURRING THEMES
Drink half a glass when:
-the crew break into a patient's house
-anyone attacks House physically
-a character who is accused of lying turns out to be telling the truth
-House engages in a leisure activity and obviously enjoys it (monster truck show, listening to music at home, etc.)
SHARK JUMPS
I don't think any of these has happened yet, but drink your whole glass down (you'll need it) if:
-House becomes romantically involved
-Wilson cheats on his wife
-House gets fired by Cuddy
-Any two of the six main characters (House, Cuddy, Chase, Cameron, Foreman, or Wilson) get romantically involved with each other.
Additions to the list gratefully received.
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